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Starsector ships dps meter
Starsector ships dps meter




starsector ships dps meter starsector ships dps meter

These types of ships also have a higher chance of acquiring those d-mods before other d-mods. The higher number of D-mods the recovered ship has, the more likely for the removal to occur.Ĭarriers & phase ships have specific d-mods that can only apply to them & impact their specific features, Damaged Flight Deck & Phase Coil Instability, respectively. This skill also provides a higher but still unspecified chance of removing D-mods from recently acquired ships such as battle salvage. The ship and D-mod removed are both selected at random whenever the skill takes effect making it primarily useful for ships one intends to retain or high value vessels recovered from battle that can be carried for several months.

starsector ships dps meter

Because removing even a single d-mod costs considerably more than buying a new pristine hull, it's only worthwhile for ships that cannot be purchased easily.ĭ-mods can also be slowly removed over time with the Hull Restoration skill which provides a chance, of unspecified likelihood, to remove from one ship in your fleet per month. All d-mods will be removed at once it is not possible to selectively remove d-mods. The cost is proportional to the base cost of the ship & how many d-mods it has, with a base multiplier of 1.2× and another 1.2× mult for every d-mod present (The formula therefore is: (baseShipHullCost * 1.2) * (1.2^dModCount)). In a similar fashion derelict ships that are recovered often have d-mods but rarely may have none.ĭ-mods can be removed at the refit area of a market with the Restore function. It is possible for a ship to be destroyed & recovered without acquiring a new d-mod, although this is rare. Ships destroyed in battle & recovered in the post-battle recovery commonly have at least one d-mod. Ships used by pirates start with d-mods built-in.






Starsector ships dps meter